7/30/2023 0 Comments Skyward sword switch reviewsPuzzles, different sections full of enemies. Something that took people by surprise was how even the overworld outside of a dungeon felt like a dungeon. It was colorful, it looked like a painting, it jumps out! You remember characters, you remember bosses, you remember how ugly the Bokoblin and Moblin are, but I’ll excuse those two for Skyward Sword taking place first in the timeline, before Ganon. While Twilight Princess was a realistic, grim looking game, Skyward Sword was the opposite. Character design has always been a high point for Zelda games, as strange as characters get. I have always loved the artstyle of Skyward Sword. It’s convenient, but not as needed as people who love to claim to be fans, but do nothing but complain like to make sound. Otherwise, it’s only remotely useful as Loftwing statues, which let you save or go in the sky are everywhere. If you’re doing sidequests to hunt goddess cubes, this can help. In Skyward Sword HD, you can now use the Zelda+Loftwing amiibo to fast travel to the sky and back. Most in the intro in Skyloft are optional now, you don’t need to grab that cat off the roof anymore, unless you want 20 rupees.įi’s main functions were helping the player. Forced interruptions are as a whole GREATLY reduced in Skyward Sword HD, which is a welcome change. Fi almost never interrupts you in Skyward Sword HD unless it’s for an important story beat. Despite the fact it has been proven that she interrupts you less than Midna did in Twilight Princess, people would never stop complaining about her. Hi Fi…Bye Fiįi, your partner in Skyward Sword was the biggest issue for most players. I’ve many a times accidentally done a spin attack using stick controls. Remember that a slash is more often than not just a flick, not a hold. This is how playing in Handheld Mode works, and when aiming a ranged weapon, I would still use motion controls to get real precise with aiming. You can definitely go faster, but it’s a smidge less precise and I found myself missing certain slashes at times, most likely due to my own error and muscle memory. Your swings are now mapped to the right stick, which works…almost as well. With Skyward Sword HD, you are now given optional button controls, or rather stick controls. ![]() No matter how well they’re implemented, “Motion Controls are bad”. Unfortunately, gamers did not take kind to this. The first true boss will even test your ability to not swing like someone just flailing their arms around. I can agree that motion controls are kind of played out, but when your motions actually do things that aren’t just waggling, it’s worth having them. It just feels nice to finally feel like you’re controlling link and not just moving him. Your bow had you pull back and let go of a button, your nets worked like you sword. It’s freedom the series never gave before and to me, gave reason for the game to exist.Įverything in the game used this. At an angle? You can do that, infact the game demands you to do it. An enemy wants you to slice up, you slice up. This was a game changer for me, controlling the sword felt so good, and using this control scheme in Skyward Sword HD still feels good. While the Wii port of Twilight Princess used motion as a glorified button press, Skyward Sword had 1:1 motion. Skyward Sword used the relatively new WiiMotionPlus at the time. With Skyward Sword HD, neither are so much an issue anymore. Two large areas of contention for players. Both games have the same director though, Hidemaru Fujibayashi, who previously directed the games that Capcom’s Flagship developed. ![]() It’s completely open, the dungeons are all the same, characters outside of a few are uninteresting. Breath of the Wild in turn, is the complete opposite. It railroaded you in a way, which most Zelda games did anyway, but with transparency.įantastic dungeons, fantastic bosses, fantastic swordplay. From a literally colorful cast of characters, one being one of the most memorable in the series, to lush watercolor painting like environments. Skyward Sword as a whole felt like a Zelda game in anime form really. The first game in the series with an orchestrated soundtrack. Skyward Sword had a beautiful soundtrack, sounding like it came out of a theatrical animated film. This ended up leading to a game that was the complete opposite with Breath of the Wild. ![]() ![]() To me, it ends the legacy of a traditional Zelda game on a high note.īut that wasn’t exactly the consensus for everyone. It’s been that way since 2011 when it launched on the Wii, and nearly a decade later it still is. The Legend of Zelda Skyward Sword is my favorite game in the Legend of Zelda series. Developed By: Nintendo EAD Tokyo (Original), Tantalus (Remaster)
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